It means everyone can run around with a rocket launcher (and they do) and you never know who has what. There are classes in the game and each specialist is a part of one of those classes but you are allowed to take whichever equipment you want. I won't carry on this list forever but another issue stems from the lack of a class system. There is an accuracy penalty for moving and in some situations is extremely frustrating but for the most part is avoidable with smart play and good aim. Personally I agree to an extent but not NEARLY as much as some are making it out to be. People also seem to have a problem with the general gunplay. Its clear portal is where the other guns went. ![]() I guess it beats having 5 guns that do the same thing. With that said, the guns are at least varied and perform in their own niche with lots of attachment options. Next up is the fact that the base game only has 22 guns, not a whole lot when compared to past entries. Full scoreboard? All chat? Squad changing? There is a whole lot more where that came from and it really does impact the overall experience when you expect a feature that isn't there. There is a laundry list of small b7t noticeable features hat have been removed too. Performance is not great, this just needs to be better there is nothing else to say. Now on to the negatives, as you can see this is a 6/10 which is just slightly above average so clearly there are issues. The battle royale ish game mode is OK too. Tons of maps, tons of guns, tons of options. While I think it would benefit from paid hosted servers like older games and I hope that is added, it really does have everything you could ask for. But hey, if you don't like a certain aspect of the main MP you don't have to care, Portal solves all your issues. It really is fun and only those who refuse to accept change disagree here. In terms of abilities they are a mixed bag with some feeling out of place (wall hacks) and others feeling pretty useless but at the same time I've never had the freedom of flying or grappling around the map to get a positional advantage or planting makeshift cover for my squad. While I thought specialists would ruin the game they might actually be some of the best additions. I love the verticality of some of the maps and they are all athestically pleasing. The maps are big but as long as you actually use the tools at your disposal action is not hard to find. The fundamental gameplay is very fun and screams Battlefield with big moments and chaotic warfare. Anyways, the actual game has some highs and some lows. Reddit babies can't even begin to form constructive criticism it's honestly quite sad. ![]() ![]() Reddit babies can't even begin to form As usual meta critic shines with its allowance of review bombing. Nonetheless, EA has confirmed that it is " fully committed (opens in new tab)" to improving Battlefield 2042 with new updates over the coming months, and DICE is seemingly attempting to rescue the troubled title by introducing some sweeping changes, most notably the return of classes.Īnd just a couple of weeks back, DICE launched Season 3, Escalation (opens in new tab), which ushered in a healthy dollop of new content, including new weapons, a new map, and even new specialist, Rasheed Zain.As usual meta critic shines with its allowance of review bombing. A refund petition gained over 100,000 signatures (opens in new tab) earlier this year, and a former Battlefield 3 lead revealed he was " astonished (opens in new tab)" by the "missteps" of the new game. There's been plenty of talk from consumers and developers alike on Battlefield 2042 since its launch. "The way they were set up and the way they executed just didn’t allow them to find the best thing possible."īack in February, EA acknowledged Battlefield 2042's lackluster launch (opens in new tab) and partially blamed the shooter's poor performance on Halo Infinite, which arrived just a few days prior on November 15, and the COVID-19 pandemic. "It’s not inherently a bad idea," he added. ![]() I don’t think they spent enough time iterating on what makes that fun. "They tried to do a couple of things that were maybe ambitious: grow the player count etc. "I think they just strayed a little too far from what Battlefield is," Zampella said at the time.
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